Hey pc, This might be a newby question, but are epic running their "Make something unreal" tournament this year? If not, are there any similar indy tournaments around? Cheers
I'm not sure group categories would work. I feel like one would have the majority of people and the other barely any. What if we split the 25 people we have into groups of 5. Then rotate the people in the groups every week. That way it wouldn't be overwhelming to provide feedback for everyone and you'd get fresh ideas each…
Xnormal is slow (CPU based) and generally a pain to use. You can still get good quality bakes out of it, but you'll spend more time setting them up and waiting for the bakes to render. XN is missing a lot of features and map types that you would expect from a baker these days as well. I used XN for many years, and really…
I'm hoping someone can help, the image below is an image of a portion of my UV shell, the arrow is pointing to two narrow UV edges. I want to straighten all the UV edges you see in the image but particularly I want to keep the distance between the two parallel edges that the arrow is pointing but make them straight ?
I have a texture I'm trying to make tile first with the texture offset (the old fashioned Photoshop way) and then with the clone tool. But it looks like when I duplicate my material, offset it, and then apply a white mask, the base color behaves as expected but the height, ao and normals pass through? Is there a way to…
Hey everyone, I'm having an issue with Substance Painter in trying to bake in the software. I only seem to get pure black maps. I'm making sure the naming conventions are identical and that the high and low are properly overlapping. I've even tested it in Marmoset to make sure they weren't messing up on export from Max,…
Thiago Klafke (better known around here as Minotaur0) posted a beautiful tutorial about the making of the Zest Foundation A text based tutorial that is well thought out and illustrated wow... I haven't seen one of these in a while. It covers things like modular design, pivot placement and material reuse. A lot of people…
Regarding the UI, even the default one isn't as complex as it initially looks. With a little bit of time you'll learn what you need and when you'll need it, so you can start closing the dividers and relying m ore on shortcuts. I find it works really well with a tablet. Ctrl+D to subdivide, D to step up a level Shift+D to…
ILM is making World of Warcraft Film http://www.gamespot.com/articles/star-wars-effects-studio-working-on-warcraft-film-an-orcs-vs-humans-origin-story/1100-6416089/