Monster Truck Physics Package This is a full Unity project. Simple terrain (for testing) included. The core of this project is the monster truck model, the driving script on the monster truck and some nifty scripts for keeping the truck level and mostly upright in jumps (it will allow for some side and forward lean for…
Greetings! I have been assigned to a VR project that is going to have highly optimized breakable houses, and I'm really having trouble finding a good tool for this. Currently, I'm doing this entirely manually by creating boolean after boolean, and it's the slowest process in the world, plus stray vertices in Maya are…
Thanks allot! :) Yes, I will work more on that! Thanks! Okay, I'll try to improve on the grass! It was harder to paint grass than I though it would be initially... :P I'm also currently working on a terrain in Unity which I plan on showing when I have some more textures and assets to use in it! ^^ Stay tuned! ;) Good idea!…
1. This project is a mobile zombie shooting game, we need you to help to design/layout a dirty and massive warehouse with given 3d models and scene. 2. We will provide the whole Unity3D project, and need you to work with Unity3D game engine. What we need you to help to do: 1. Experienced with Unity3D game engine 2. Modify…
Hi guys! I'm really excited about this competition! Seeing everyone else's progress has been great. I'm not sure I'll be able to finish in time but wanted to share anyway. I'd like to create a throne room that is located on the bottom of a large dropship; the landing gear/legs act as pillars and form the nave and aisles.…
1. This project is a VR mobile zombie shooting game, we need you to help to design/layout a dirty and massive sewerage scene with given modular 3d models which including props and decals. 2. We will provide the whole Unity3D project, and need you to work with Unity3D game engine. What we need you to help to do: 1.…
I'm Giovani De Souza, a committed 3D Stylized artist, and I'm always studying new things to broaden my knowledge. I've been creating 3D assets for more than two years, and I'm excited to work with your prestigious business. Visit my portfolio at : https://www.artstation.com/gvnnsza Along with my freelancing work, I've…
Hello, Thanks for looking at my post. I'm fairly new to environment art, cheers for understanding if I'm lacking some basic know-how. I'm working out how I approach texturing buildings for my mobile (high spec) game, I will have 15 buildings in close proximity. I'm using Unity. I'll be doing most of the texturing in Quixel…
Some further tweaks to the post process and lighting - since I'm still running the same hard-ware that I had 8 years ago it seems like I can't utilize all new UE5 features (increasing the light source angle will cause major dithering artifacts), but I managed to get a slightly cleaner result. Trying to avoid any color bias…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…