You totally can and should remove edges that don't contribute to the shape of a model. However you need to be careful about how you do this. Edges need to be "tied off" at corner vertices and not left partially terminated on an adjoining edge. The way you have it now results in what are called n-gons, polygons which are…
Notman: Damn,... HUGE image dump You've been busy I remember some of this stuff in the demo. Great work. I wish they had done a better job on controlling the drone (I had a bitch of a time with it)... they aren't doing your piece enough justice Marcus: Man I couldnt even begin to go into the amount of work that went into…
Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…
Come, meet me behind the old pizza hut building, yes come in here. Mind the steps. Down, a little further, to a room full of beige computers with cracked 3d software and Chinese "WALCOM" drawing tablets. Pumpkins cover the tables and litter the floor, IT'S THE RULES: > MODEL A SPOOKY PUMPKIN > POST IT IN THIS THREAD >…
Ohh.. i didn't mentioned: i'm from europe and i was assuming something like "certified schools" for a big deal of areas and also 3D exists for other countries, especially the U.S. ; but it seems one can do a lot without proper training/education/qualification there but has to deal with any consequences like not finding…
There are many things in the world that make absolutely zero sense. Especially human behaviour. I mean, take spammers. They do everything to circumvent your spam protection and gather your email address no matter how much you encrypt it, yet in the end, what do they expect to gain from it? Is someone who takes so many…
Hey Polycount! While I'm not doing my cyberpunk girl, I decided to make a current gen CJ from GTA:SA just to have some training. Crits are welcome:) Latest update: DONE! Reference images:
Really lovely execution... I have some critiques though.. I feel your scene has a lot of conflicting factors in scales... parts of the scene make the environment feel at a good scale but quite a few other elements make it feel really small... some elements which actually leave you scratching your head as to what kind of…
For game engines, what is the best way to incorporate these kind of details on walls, furniture? Should this be imported as normal maps, parallax occlusion or modelled geometry? I am not sure if this would be too expensive and affect performance and lighting issues might occur with geometry. Here are some examples of what…