Howdy, I've made a new thread to show my portfolio work here. Artstation Page: https://www.artstation.com/artist/revolutionart My Website: http://www.revolutionart.nl/ UPDATED 2017 - as of 2017 all comments are updated with updated art and new art! Oakley Gloves version 5: Artstation Project POF308 Rifle 2016: Artstation…
Hi everybody! It's me again. Now i wont show you textured version one of my works pistol Hk USP45... Hope you like it :) Comments and remarks welcome:) Links of my work is below. http://s08.radikal.ru/i181/1011/5d/9e1752ae3a36.jpg http://s45.radikal.ru/i107/1011/fa/9f7d376ba6d0.jpg Gun LowPoly GRID
Using - Maya 2017 sp2 with fbx exporter 2016/2017 What's happening -- - I've arranged my UVs in a specific order that correlates to what they need to be inside our Unity shader - When opening in Unity things aren't as expected - Import the game file (fbx) into Maya to see what's up - UVs have been reordered Any ideas?
My diary of both traditional art and digital art im still new to digital tablet drawing but i am growing to love it more, give me some feedback and room for improvement and tips are very welcome i love any feedback good or bad is good for me. 2017 2017 2016 2016 2016 2016 2016 2016 2016 2015 2015 2015 Mixed Traditional and…
I simply load some poser nude models into my viewport and watch them for a while. Makes my viewport pretty sexy IMHO :p Edit: Powerpreview would need an update for Max 2017 changes in viewport settings interface. It still works, but is somewhat unsynced from the different reshuffled options introduced with Max 2017.
One other thing you might try is the "GSoC 2017 - Normal Editing Tools" branch of blender: https://blenderartists.org/forum/showthread.php?427746-GSoC-2017-Normal-Editing-Tools" I tried creating custom normals in that version on a simple model using the built in tools and using mirror, and other then needing to clean up…
I am glad to show you my new work based on WM generated mountains and my custom terrain shader (Unity 2017+). Demo Build - https://is.gd/jmEQu8 Available soon on UnityAssetStore! More screens https://polycount.com/discussion/217249/unity-2017-alpine-lake-environment and Artstation https://www.artstation.com/artwork/0XQZD5
Rather than doing all of the freeze transformation stuff have you tried using the World Space flag on the move command? http://help.autodesk.com/cloudhelp/2017/CHS/Maya-Tech-Docs/Commands/move.html In one line: move -ws -x 0 Quick demo https://www.dropbox.com/s/7xnp6er47na8l3p/2017-12-01_19-37-29.mp4?dl=0
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
If you are using a recent version of Max, 2016+EXT or 2017, you can use Animation Presets. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-308209EF-063B-4117-975F-75B9CCD2BC25 Note: I had a long pause of about 15 seconds after applying the preset. I edited that out of the GIF to keep the file size down.