ooo!!! this is neat! I don't think I caught mention of this being done in 3D...will it be? No worries if it won't be but damn this would be awesome in 3D. Maybe done in a LittleBigPlanet/Loco Roco perspective or something. Those were the things that popped up into my head when I saw this drawing. Other than though, this is…
Hi, I am sharing some wip pic of the level i was working on. For now I have taken a break to learn Zbrush and make more dense Sci fi, Industrial themed modular pieces like Gears to add some wieght to this empty space. You can check more info about this game at: http://www.xitol.co.uk/ and…
@Milly - Widening the hips made a world of difference. I've made the hip bone more prominent, but it's quite a balancing act not to make her look anorexic from certain angles. Also I've definitely blown her breasts up a bit! Although at present it looks a bit too much perhaps? I think once the fur/feathers are placed on…
i use cycles as a rendering engine so materials made with substance won't look the same, i found some tutorials that got a close result but still not the same,i remember someone saying that painter is directed towards pbr but designer supports traditional maps that would work inside a non pbr workflow such as blender, is…
I have a bit of a problem : Now, why am I trying to do this : I was thinking "hey, if I could interpolate texture based on the relative height of the surface textured compared to the height of the object, I could make objects such as trees and rocks dark on their basis and ligh on their tip, only I could use two textures…
Hey thanks for the reply. I've struggled a bit with keeping the cheek bones without making the face too "lean" in a way? Like I'll carve them out initially but always find myself adding more and more fat & padding until they are almost gone in a way. Can you also explain what you mean by base of nose is missing? I presume…