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substance with non pbr workflows

hassansheded
polycounter lvl 9
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hassansheded polycounter lvl 9
i use cycles as a rendering engine so materials made with substance won't look the same, i found some tutorials that got a close result but still not the same,i remember someone saying that painter is directed towards pbr but designer supports traditional maps that would work inside a non pbr workflow such as blender, is this true? 

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