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Smooth WorldPosition node output

polycounter lvl 12
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Lord Fryingpan polycounter lvl 12
I have a bit of a problem :

8O4Do.png

Now, why am I trying to do this :

I was thinking "hey, if I could interpolate texture based on the relative height of the surface textured compared to the height of the object, I could make objects such as trees and rocks dark on their basis and ligh on their tip, only I could use two textures and one shader for every rock and, and make a whole bunch of them looking coherent and unique."

And maybe I'm wrong.

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