This is call to all modelers and texture artist of all skill levels. Jailbreak-HL2 is nearing its first release, but is lacking one model crucial to gameplay. The flag. We need a static model of a flag for the blue and red teams, and then we're essentially in a state ready for our first release. All interested should…
Hello everyone. First time posting here. Earlier today I started on a new model and I rendered out an untextured version to gather opinions. I've been told that the model looks like a toy because of how glossy it is. I have also been told that it looks like rubber or plastic. Other than simply texturing the model, what…
Currently looking for a freelance artist who will work on a case by case commission basis for interpretation of designs and look/feel of artwork provided. Most models will be firearms, military equipment, in game props or third person model views. Minimum standards applicable to consider; -Punctual based on pre-agreed time…
We are in need of an experienced 3DS Max modeler/animator that can handle bipedal anatomy, skinning, and smooth animation. We have a few models that need to be cleaned up. Candidates must have a portfolio of animated work to show. We prefer gamers who have made in-game models and animations before. This contract can be…
Hello, so I am possibly going to be freelancing for an indie game dev team - however, I do not have a Maya license. I have the Student version only. So, I know that it's not legal to profit off a model from the Student version. However; let's say that I model a bunch of things in the Student version. Now let's say that…
3D MODELLER COMPUTER GAMES GRAPHICS, Cambridge based, £18k - £27k + benefits Jagex Ltd, the UKs leading independent Online Games Studio, is looking for a talented 3D Modeller to join its large Graphics department. Working with our continually evolving in-house technology, you will be responsible for the development of…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
Hey there! I'm from the RDR2 modding community so I can help here. OpenIV will work for extracting the ydr (Drawable) model files, but you can also use CodeX by Dexyfex, the same person who made CodeWalker for GTAV. Although CodeX is still in Beta so it does cost $1 USD a month. You can find more info here…
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Hi guys, I have today some models I have been working on and would like some feedback on how they look and if people would find them suitable for a low poly or mobile game. I know from some others that the geometry could be improved though I would like people to focus on the models style and quality and what I could do to…