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How can I improve this model? (Sculpted)

polycounter lvl 9
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ChadrickEvans polycounter lvl 9
Hello everyone. First time posting here.

Earlier today I started on a new model and I rendered out an untextured version to gather opinions. I've been told that the model looks like a toy because of how glossy it is. I have also been told that it looks like rubber or plastic.



Other than simply texturing the model, what else can I do to make my model more appealing to the average viewer?

Thanks in advance for those who reply!

Replies

  • Meloncov
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    Meloncov greentooth
    You need to push the sense of underlying anatomy further. In some places, like right around the eye, I get a sense of the bones underneath, but other areas are mushier. Take a look at anatomy charts of dinosaurs.
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