The Pushing Points Spacer Toolkit was created to allow MODO users the ability to change the spacing of multiple contiguous meshes in a single Mesh Item. Example: Distributing the space between letters. Typographers call this activity kerning. Download the tools here:…
I'm really new to UDK so excuse me if this is fairly obvious. I was wondering if it was possible to vertex paint BSP geometry in UDK or are static meshes the only choice. BSP brushes seem to create relatively simple geometry but I thought maybe the engine could tessellate them to allow for vertex painting. Sorry for the…
the single best 3d painting program i've ever used is and has always been alias studiopaint 3d. + the painterly feeling is just superb (think sketchbook, maybe painter), still quite ahead of any photoshop "brush engine" + all the important paint tools are here - in addition to that you can use spline curves to either…
basically I need a Children curve that constraints to a point on the parent curve, which will follows the curve point/parameter as the parent curve moves and rotates. How do you guys go about doing this ? edit: maya 2011
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
Been chided by bobo and poop both now for not having polycount as my homepage... I figured I'd try and start posting here a bit more often. It seems like an awesome community with lots of talent! this is a painting I just finished up. I worked on it 10 minutes each night before I went to sleep for the past two/three weeks.…
Is there no way to do what the OP is asking for with normal maps in projection painting, ie use projection painting with a normal map and have a new stroke overwrite the previous strokes normal instead of blending? I've been using height maps or converting normal maps to height maps to get normal map projection painting to…
Hey All, Started playing WoW again recently and wanted to try my hand a hand painted character, not in WoW's style. I used a concept by Tooth Wu, I thought the design was really cool and the nice separation of colours made it feel appropriate for a low poly hand painted model. I finished him up last week but open to all…
A new video tutorial for aspiring concept artists. Ctrl+Paint has just added yet another video to their already great tutorial library, titled Observation to Imagination. Rather than focusing on technique, this video discusses the mental aspects of drawing and how improving your mindset from the start can lead to great…
Just picked this up last week, been fooling around with it this weekend. Anyway, I was wondering if any of you guys have experience with this program. Any specific parts of the program you have found useful, besides the obvious of painting over seams? Also, the UV Setup Wizard... this seems to make painting the texture…