Most of the platforms you walk on are floating. so something needs to float them. I liked the look of these: The hardest thing about them would be the net texture. I couldn't find any tutorials on tiling net textures, so this took me a while to get working. I did find some examples of others finished works though, and of…
@Predator - Hey, no worries man, the bolts are floating geometry, mostly duplicated at element level. (they're only extruded on the wheels because I was worried about the curvature of the tires, although in hindsight could have just done the same with them). The model itself is about 50 or so different objects, and a lot…
my 2 cents on the bake - it would be good to have visible hole around the knobs, intersecting geometry always gives the cg-look, a round reccess baked from HP onto flat LP may do the trick Also I'd recommend having a look at this article with lots of hints (it's focused on weapons but a lot of that applies to any prop):…
What you've got there as far as cards go looks pretty decent to me. You want to reduce "overdraw", since the computer has to actually render multiple times for transparency (for the cards themselves, then for what's behind them, then it has to decide how it's supposed to blend them based on what the transparency/opacity…
Failing is a huge part in how I learned this stuff. I can't count how many times I've locked up my machine with a bad while loop. Yeah, I'll have it where it explains what it's doing and why. I comment a lot :D An example: using UnityEngine;using System.Collections;// the class ghostMovement HAS TO BE THE SAME NAME AS THE…
Remote (company based in Toronto), Canada lunarchstudios.com Job Description Lunarch is seeking a talented artist to help us create skies for our upcoming fantasy-photorealistic Unreal Engine puzzle MMO set in a sublime floating island universe. This project would be appropriate for a freelance artist or small studio with…
I've got a tool setup with multiple layers but I'm having trouble getting a clean alpha out for each individual layer. I have a flat plane setup as the top layer and am trying to grab an alpha for each layer below it. Only problem is I'm getting a gradient for the flat plane rather than a flat black. The plane is…
Currently touching up a tree-house environment, done for a past old bi-monthly entry. Brought it over to Unreal. Working on increasing overall fidelity. Fleshed out the back side of the house/island some more. Updated the Artstation project with a short turnaround video: Tree House. I want to break out and polish those…
Hey Pior, Many thanks for asking. There is no conflict. Bforartists is independent. We have of course our own preferences folder :) This means at the contrary that you need to migrate your addons. The in Blender installed addons will not work out of the box in Bforartists. And Blender settings, namely the startup.blend and…
2nd picture, for a completely flat surface everything is fine. but in the circle hole is not. it was one whole mesh. anyone experience this issue before?