So the idea behind this project is to design a rash guard for a judo association much like these (not done by me) Being that I work in 3d I wanted to model and texture something that would go on clothing. The idea we agreed on was a american/japanese fusion samurai armor. I have modeled out a most of the armor. Now I'm…
Hello Polycount! So, long story short - I wanted to learn ZBrush for a long time as my support tool for hard surface modeling (for making details etc). I have found pictures of really beautifully crafted Japanese matchlock (Tanageshima) and I thought it will be a great exercise to create it with help of ZBrush. For start,…
I loved Riot’s recent multi-stage story telling approach for
Varus’ lore and imagined (enthusiastically) a similar narrative project for
Yasuo. For my submission, I want to set the stage to flush out Yasuo’s
backstory while providing new narrative arc opportunities to explore. I came up
with a promotional video script…
The second version, with the vest is probably the most interesting one. He almost has a southern biker feel which I think fits with the idea of Killer Croc better than a topless gangster. You could probably play this up even further by matching his tattoos a little better to the clothing and story. The text on his chest…
I always liked Dark Cloud 2 from Level5 (or Dark Chronicle as it was named in Europe). This game has alot of fighting, collecting, inventing and exploring. The gameplay involves alot of exploration and combat, although exploring some of the maps can become repetitive (most of them have a similar layout but have a different…
AD gave us a demo about it and it looked quite nice. good things: * integrates well with AD products, including realtime updates, and viewport integration. That's the major selling point here * possibly free or indie version available (?) They said they're aware of Unity's and UE4 pricing models. Antyhing else would doom…
I think part of the issue is the over-hyping of technology when it is a few years off. I remember five years ago seeing stuff that was going to be 'next-gen' that had WAY higher polygon counts and texture sizes than we actually have at this point. The idea that characters would have 50k polygons and 4k textures as a…
This looks pretty good, I'm curious to see some 3D happening as well Don't go all generic like every other game, calling your mechs/vehicles things like "Falcon" and "Hurricane" or whatever. There's many other languages you could pick, then just look for names of things like melee weapons, hand tools or wild animals.…
I think it just proves your non-CG friends don't know about games :) The best-selling games of all are almost always Japanese, and I assume most gamers know that - Mario and Pokemon titles own the top twenty. GTA is pretty much the one exception as console best sellers go. I think people would mistake the GTA series for…
GT2 was by far the best Polyphony game imo. It was an expansion and improvement on a great idea, that had never been done before up until then. I was really dissapointed by GT3 while GT4 is just meh. Not quite simple enough for people who like to crash their way around the track as above or enough of a simulation for…