Hi everyone, I've been working on this scene for the last couple of weeks now, and I'd like some feedbacks. I wanted a scene in the Darksiders art style (mood & architecture) to add an environment on my portfolio. So I decided to go for the Makers as my main inspi for the architecture but also Warcraft/Blizzard art style…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hi guys :) The purpose of this project is to have a complete environment piece to use as a portfolio to look for a job as a prop and/or environment artist for games. I'm currently enrolled on Ryan's Kingslien - Environment Artist Bootcamp, i have chosen this concept since the division is one of the games i like the most.…
Looks great so far interesting scene and I like the smart material although as a main bit of criticism I feel like the leather seat cushions on the operating chair need to be rounded off just a bit more around the edges and a little more rounded than perfectly flat as it doesn't quite look like a leather cushion or padded…
This is what I've been working on for the past year and a bit. The idea behind Duke Nukem: Hollywood Holocaust Rethinked was to imagine what the iconic first level of Duke Nukem 3D might look like if the developers at the time had access to modern technology. The brief was to have the classic Duke Nukem enemies refreshed…
Update : I finished the satchet on the sides, reworked his scarf to suits better to the other clothes, and finished also the " ribbon " on his shoulder aswell as the skull. Like I said, I want it to match as close as possible the Lol Champions, so I searched for some reference clothes they use on their champion and it…
Hi everyone, its been a while since I have updated on the progress. Bascially did all the boring parts out (Retopo, uv, bake and hair cards) and now have started to texture the character and testing out the shaders. As a reminder, I am trying to imitate and come close to the Marvel Rivals artstyle and this is my progress…
its based on the amazing concept by Young June Choi, Pursuer. https://www.artstation.com/artwork/4bbZN1 today im working on skin texturing. will post at the end of the day :)
This initial two-week challenge was a complete blast! The challenge was just the exterior of a lootable chest that would fit in the Borderlands art style however the interior and a diorama were added to this project after the competition ended. I was awarded 3rd place and learned so much! Big shout out to the NMG discord…
Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…