Hi everyone,
I've been working on this scene for the last couple of weeks now, and I'd like some feedbacks.
I wanted a scene in the Darksiders art style (mood & architecture) to add an environment on my portfolio.
So I decided to go for the Makers as my main inspi for the architecture but also Warcraft/Blizzard art style and Avatar for the foliage, color and Mood.
I wanted to push my zbrush skills further , so everything in the scene is sculpt based. (I did not use ZB for almost 2 years
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)
I learned tiling textures with ZB and foliage, and this is my very first project with unreal engine 4.
So I opened this thread to show my Wip's, but mainly to have critiques.
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Todo list :
Props :
- 2 jars models
- Woodbox
- Liana/creeper/hanging plants
- The "crown" of the temple
- 2 rocks models
- A bench
-Ornaments/ heroes assets ( still no idea) -> Sunwell
Polish :
- Lightmap
- Postprocess ( I've already have a lut and a scene tint, but i'm not 100% happy atm )
- Decals
- Textures and FX tweaking
(Optimizing )
Replies
So I made a few changes in the scene itself.
I added a kind of "sunwell" and the jars, and finally put a texture on those rocks. The crystals are still wip though, I'm not happy at all about that, and lightmaps are still on the way.
I'll be glad to hear some feedback to improve the quality of my scene, thank you !
Maybe tweak/remove the marble? I'd like to know your thought, any ideas are good to hear
Wip "Top trim"
And here are some progress
For a readability purpose, I removed the shapes in the background (it was mainly floating rocks and chains), and I made my own skybox, pretty happy with the result
Still a bit to do though, a kind of ivy/roots plant, and I want to change the marble and the crystals ASAP. I'll try to make a texture for the ceiling.
Progress :
Goodluck man !
I created a base model in max to use in ZB. For the runes, I used my alphas (I created a bench of them based on the darksiders universe), and to archieve this bevel feeling, I use the inner glow in precise mode.
For the other kind of ornaments, I used the radial symmetry a lot with alpha in ZB.
Thanks for the comment btw, greatly appreciated !
@Benvox2 Wow thank you! I saw your incredible Darksouls 3 months ago, well done ! What's your approach for the broken parts? unique pieces? And How about a tiling piece? I wanted to have some broken trims to remove this tiling feel.
@Tobbo Thanks for your comment
If you have any suggestions to improve the scene or whatever, feel free to share your thoughts
I won't have a lot of time in the coming days/weeks, but I'd like to finish as soon as possible. So today I reworked the crystal and the marble, and created some lightmaps. I still think the marble need more love(I created some cracks).
Nice sculpts.
@GravityBwlast Thx for your kind words mate.
Small update time to cleanup some textures/meshes and give final tweaks here & there .
Hey! You still working on this? Feed us an update ;D
Hey, this project is not dead, but in "sleep mode "
I got a job a few months ago, and had to move to that country you know, so less time to work