I'm really stuck guys.. Let's say I have 4 identical boxes or poles slightly deformed and 90 degree rotated on their Y axis to remove the feeling of being duplicates. Obviously I can't afford myself spending valuable texture space for 4 identical objects with absolutely identical UVs to be separately unfolded in UV space…
Hello. I make a python script for baking in Marmoset and have some questions. I will be very grateful if someone can help me to answer them. 1. When I'm trying to flip channels on normal map with getMap("Normals").flipY - nothing changes and getMap("Normals").flipZ - flips both channels - Y and Z. getMap("Normals").flipX -…
[ame] http://www.youtube.com/watch?v=D6NvA23BAvU[/ame] This is about 4 weeks into development. Looking to finish in another 4 weeks. I wanted to make a game that is just @#$#@ exploding with happy and fun. What says fun?...pooping rainbows of course! and making love to cows:) Hence was born Rainbow Star Girl. I am going to…
draw calls in the end is what is most likely killing you, so thats a important consideration. And the issue is that those are also CPU bound. Star citizen from what ive seen dosnt run well at all, and Cryengine has had probably 30% performance advantage over other engines for the same vertice count even and easily the best…
well said wipeout! Gnomon et al are invaluable resources. I fi had my time over, I'd not do the 4 year teacher training course that put me 20K into debt- I'd buy 20K of Gnomon and similar then sit on my ass at home with the forums as my tutors and get a result in half the time! Some schools and training facilities are…
I always use 8 or 16, why exactly would some one use 6 pixels? as i understood it, the texture gets rescaled from lets say 1024 to 512 in the first mipmao which means it has only a quarter of the size (damn my enlish, is this correct?) so you're losing 4 pixels, next mipmap goes from 512 to 256 which means that you're…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
📢 We’re proud to announce the release of Toolbag 4.04, a free update for all Toolbag 4 users. This update focuses on emulating physical camera qualities to help you capture even more realistic renders. We’ve also updated the rendering backend to the latest API, DirectX 12, boosting ray-tracing quality and overall…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…