It really pumps me up to hear that people are seeking a game like this. I could talk your ear off about foliage and draw call consolidation. I plan on doing a dedicated blog post with a video that goes into technical detail on how I'm doing just that, but in the mean time here is a summary I gave to someone else who asked…
https://www.youtube.com/watch?v=gZfwOH45e00 [Asset store] [Documentation] [Video] [PC Demo] An environment asset pack inspired by the current 3D adventure games and of old. Stylized vegetation dots the landscape as your hero traverses the world in search of adventure. This package features several stylized natural assets,…
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
Hey Guys, I have never dealt with vegetation and foliage inside UE4. Can someone share some technical tips for vegetation optimization? (Material, textures, etc etc...) Thanks
MattQ86: HAHAHAHA.... what? On a related note, pizza is now a vegetable! http://www.huffingtonpost.com/2011/11/16/pizza-vegetable-school-lunches-lobbyists_n_1098029.html
Since when does growing vegetables count as fun? Its only because of the psychological aspects that people play it, or else it would just be growing fucking vegetables.