I have a dense cloud in Photoscan (250 Million) that I want to mesh into a 20million model. But the process keeps getting interrupted by an error message saying that the system (32GB RAM) is running out of memory (even though Photoscan isn't even using all memory at the time of the error). How do I fix this?
anyone have any luck running a batch of projects at once. i have followed the instructions on the wiki page for creating a shortcut but dDo crashes before even starting the jobs. any help or suggestions would be welcome. thanks
Heres the specs of my PC i5-2500k 3.30 ghz 16gb ram ocz vertex 2 ssd 120 gb (where 3dsmax 2012 is installed on) Western digital caviar black 1TB EVGA geforce GTX 460 Fermi 720 mhz 1024mb 3.6ghz GDDR5 Currently my 3dsmax is set to direct3d 9.0. duno how to get it to run direct3d 10 or 11 latest Nvidia driver installed…
https://gyazo.com/662ba521c21eec79e098c361af8e2c20 I have this running cycle created with CAT system in 3ds max with a root node attached to it but when i put in unity the root motion goes up instead of forward, does any one know how to fix this?
we use a proprietary file managerial program at work that enables the artists to check-out and check-in their work from a server. in order to check art files in or out, etc. we need to via our art manager program. i would like buttons in max that circumvent this process. i don't know MaxScript, but was curious if such a…
Hi everyone. I'm having some difficult exporting a part of my zbrush sculpt into an OBJ due to running out of RAM's during export (baaaaa). I'd hate to have to go down to a lower subdivision level if I can avoid it so I was wondering if there is a smaller file format I can send to xnormal from zbrush other than OBJ.
Well, it's a vast topic. To the OP : rather than attempting to solve something that you perceive as a problem by trying out a bunch of things, I'd suggest to : - provide clear screenshots of your low, high, and bake. - describe clearly what you would like to improve - provide high and low source models - ask people for…
Hi, Im looking to upgrade my Graphics Card to a - nVidia Geforce GTX 1060 version, either the EVGA GTX 1060 3GB Super Clocked (1607MHz - Base Clock) & (1835MHz - Boost Clock) or the EVGA GTX 1060 6GB Fatory Specs (1506MHz - Base Clock) & (1708MHz - Boost Clock) -So the question is whether its better to have more MHz or…
Hey Guys, just a quick question regarding performance on Substance Painter. If I change any parameters substance is slow and goes through the red loading bar at the bottom of the screen, this happens with all parameters, even base colour. I'm working at 2k resolution and have nothing else open apart from substance painter…