What sort of techniques should I utilize to create a realistic looking eye for a cat? Can somebody suggest a tutorial maybe? I intend to use the cat inside of CryEngine.
Hi I´m working on a small realistic diorama. I´m about done with the first asset, this chest. This is just a quick SP render, still working on the texturing. Any thoughts? Thanks
I am working on a next-gen realistic game version of Thorin. I started working on the sculpt and the lowpoly. Still alot of cleanup and adjustments to be done before going on. progress so far:
Touching more on this... Here is the grass without casting shadows. I think in this case maybe the shadows do make the scene look better? Let me know. And I meant more in terms of lighting for my reference of hello neighbor. In terms of the assets , I do like the low poly / realism feel I have going? I dont know how to…
Hi polycount. :) i want to make short animation. I try...but how to make ? Realistic Jupiter, be more Ceres, meteor belt and 3D space in maya. Center : Ceres space station, the story goes around the station. what do you think ? Any tips. Thank you very much.
Hello everyone! It is the day I finaly registered on polycount. HOORAY! =D I am Ukrainian 3D Artist. Working for 3 years in the industry. For now I create semi-realistic stuff for some fashion project. I desided to share some stuff and WIPs I am working on. Working in 3Ds Max and ornatrix.
https://www.artstation.com/artwork/1xRr3Z is the link to my new environment for the surveillance room. Looking for feedback to make it more realistic or better in any way.
Hi I am in needed of a freelance who can create a realistic 3d character model with textures.I don't need any rigging.I only need someone who has atleast 2-4 years of experience and create realistic 3d character models as well as textures. Here are the details for the budgets:- 1.maximum budget is $500-$700 for 1 character…
Hi, my question is: How does one make realistic, engine ready, beards for a game character? Something like geralt's beard from witcher 3 i also heard of xgen, but i use 3ds max, not maya.