I was wondering if there's a way to preview the curvature map that DDO generates. I'm looking to replicate the same exact steps DDO follows to create this map but I've been unable to achieve the same result so far. I've already tried using the cavity/curvature map converter in NDO but the result still isn't the same as…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Not entirely sure this is the right forum, but it's kinda general discussion. Would it be possible to get more User generated content categories, especially for games such as Rust, with quickly growing workshops? There are several thousand at the moment, but from what I can tell there are quite a few added every day.
Hi, my name is Ognian Ivanov and I'm working in the sphere of digital manipulation primarily 2D graphics and design and developing software for graphics processing. I know it will sound like a self-advertisement for that I apologize, but I would like to present you my latest project - seamless texture generator:…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hello good people, VR part: I am looking for some info on general VR/AR workflow or at least someone who could point me in the direction where I can find that info. In short, let's say there's ~100 products/models and one scene/interior in which I want to showcase all those products in. For example there's a vanity cabinet…
Hi folks, Just a quick post to get my place/thread started. This is my concept so far - a hand-me-down weapon passed from generation to generation which is why it is so battered and old. I liked the idea that the blade was a point of family pride and so would be repaired on the battle field impromptu. I havent actually…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
nice scoobs! he looks more like a brutish wrestler than a generic man, give that guy a beaten up boxer face and some wrapping around his fists and you'll have a generic thug in about every 2d side scrolling fighter. I'd say his head is the least generic thing about him, it definitely has more character than the average…
An environment im working on involves simple organic rocks. Ive seen what Mesh lab can do with simple LP generation (obviously more ornate or complex objects wold require more finesse) and have decided to give it a go but im asking here first before I download it. What are your experience with mesh lab, are there other…