Hey guys! I am going to be a dad! Can't stop saying that enough. My little Bair cub will be born in September if everything goes like it should. =) I did have a question for those Dads and Moms on the Polycount boards. How does your work life change once you have a little one? I am sure it does but just want to hear some…
Hello All, So I was working on this project in DDO and everything was working. I made a minor change to my geometry and normal map. I tried to reopen my project in DDO with the updated items and I got the below results of a shiny model with no materials. The Model will work with the normal map and NDO just fine. When I…
I'm sure this is a very simple issues but I got very little time to sort this out. The story is that I just got a phone call from an employer here in Vancouver and they set me me up for an interview and while they tried to view my DVD disc it doesn't play at all. So I played one of my other ones, assuming it works and then…
Is it possible for dDo to export maps in greyscale format? I've looked through the documentation and can't find an option for this. The only information I did find related to dDo 1 which was able to export greyscale maps.
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Polyunwrapper is pretty awesome. Can’t remember if it helps with rectangular layouts. The developer is open to feedback though and happy to add features. https://www.polytools3d.com/tools/polyunwrapper/index.html
There are certainly divided opinions on dDo. I usually argue in its favour; I think it is a good tool that saves you time (Personally I don't use the dDo material presets; I just use it to quickly get an organised .psd and base d/s/g values, so I can iterate through various looks without wasting time) and can teach you how…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
Hello, I have been struggling with this for a few hours now with nobody in my modding community has been able to help me out. I am unable to properly use dDo as seen in one of the tutorials I am watching. When I import my obj mesh it looks like this inside of dDo. When I use the mesh that originally came with the project…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…