This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
Hey guys, I recently started working on a project myself and I had a few questions. If anyone can point me in the right direction, I would be super thankful. ( I am using Unity and 3ds max) So I really have no problem creating 3D geometry using 3ds max, and I can do UVW mapping decently well...the problem I am facing is I…
I'm a newbie on Subsance Designer. I found it really fun. Procedural things are fascinating. I'll keep learning it! The background scene was created using Substance Painter and Blender. Please check out my Artstation for the full post: https://www.artstation.com/artwork/WXK36D
Hi I need some advice/pointers on how best to approach torn fabric and fabric strands for games. I'm currently making a ragged robe asset for an enemy, so there's going to be plenty of rips and tears over it. This isn't something I've done before, so I just want to make sure I'm going to approach this right. :) I have the…
but that's just it... creating a great first impression literally means: GREAT ARTWORK IN MY FACE NOW if HR guys have 20 resumes to vet and 15 minutes to do it before they get on with the rest of their daily responsibilities, that means they have 45 seconds to get through each portfolio, right? you really think they're…
Hi, I'm currently creating a show reel with some rigs I have created. The purpose of the show reel is to show it to potential employers when I'm applying to a job as a rigger/technical animator. But problem is that I have a number of rigs that are created with an auto-rigging tool. Should I still add these rigs to the show…
Lawl, this is borderline stupid and Falsely Elitist. This is exactly why the reason why so much people stop posting on PC or coming here enjoying to enjoy the community and just stick on the WAYWO thread because there's just art there. It's impossible to come on the forum, without seeing some sort of discord or lame…
Hello community. I want to create a game similar to medabots, based on Medabots 2 CORE and Robattle 3D and a few other concepts of my own that lack on these and will complement these well, plus online features. I am a PhD student with research on Artificial Intelligence, I also work a lot with Unity3D and other software to…
Hello! I’m looking for a 3D artist to develop my 2nd game together and hopefully make it commercially successful. I'm targeting for mobile & Steam/Mac Appstore. I’m searching for a person to develop atmospheric and unique style together and who can model from references as well as from imagination and/or description. The…