Is it possible to make border edges a different colour. I know that you can make them thicker than regular edges, but I'd like them to be a different colour.
Hey everyone! The shown edge is shown as a hard edge (green), but when adding an opensubdiv modifier it is shown in a smooth way? Do you know how I can fix this? Greets Christoph
Hi guys! currently im working on pistol. I dont know what's wrong with the normal map. There is some weird edges on it. Also, where should I harden or soften edges?
I thought it was super smart to simply put the rounded edge value on a low poly object, and bake it. The problem is, I get seams at the hard edges (no cage). Is there a way to circumvent this? :O
Hi! In this case I would consider setting the 90 degree edges of the lowpoly to hard, as currently its shading has quite the gradients, which the normal map has to compensate for. Remember to split UVs at hard edges. Zip and attach the meshes to the thread if you want a second pair of eyes on it. You might find more…
Hello :) I swear I've worked with an engine that has this capability in the past and I am hoping you folks can help me find out the name of this technique, so I can read up on it. Have you ever seen or worked with tech that could control edge softness right in the engine? So if I have a hard edge in Max on export (each…
Am I missing something in Maya? I model in polygons and use edge loops to define my hard edges. Then do a smooth to get that sub-d appearance. Whenever I select my hard edges in Maya and preform a Bevel on it, it completely messes up my edge flow and gives me N-gons everywhere. But I also must ask, If you are putting a…