Hi guys! My name is Jaywon Joo and these are the first stages of my entry to the 2017 Riot Creative Contest. I'll be posting my inspirations and references soon but I am a little pressed for time at the moment haha. Right now I'm in the development phase where I try to figure out what champions I want to include in the…
Greetings! My most recent Gamasutra article was just published and featured, and I wanted to share it with you folks. Whether you're a recent grad or otherwise, hopefully this will give you some explicit guidance on where to go from here. I am a member of the class of 2017 personally, and I was blessed to find fulltime…
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
So I've watched the recorded 'State of Unreal' presentation from GDC 2017 ( https://youtu.be/K6tRt7c2elU starting at 12:56)... One thing that left me overflowing with curiosity and a slight sense of WTF did I just see? - was John Knoll's very short piece on the ADG GPU renderer integrated into UE4 at ILM for actual final…
Dude you live in 3017. While us live in 2017... I don't know how useful that would be. But if you manage to make it work without making yourself looking awkward. Damn right sign me in. also if voice commands is a possibility. Then what about eye movement macros.
Hi polycounts I've been a part of this community for a long time and I post every now and then but I mostly just log in to check out other people's cool art. Anyway, I model every day for work (stuff I can't show most of the time) and I want to get better as an artist as well as be most apart of the community here on…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
Hi everyone. This is my entry for the Riot Creative Contest 2017. I have an idea to draw the part from lore. Shyvana is one of my favorite champion. So. "After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father’s murderer as…
Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…