So I've watched the recorded 'State of Unreal' presentation from GDC 2017 (
https://youtu.be/K6tRt7c2elU starting at 12:56)... One thing that left me overflowing with curiosity and a slight sense of WTF did I just see? - was John Knoll's very short piece on the ADG GPU renderer integrated into UE4 at ILM for actual final shots used in Rogue one, with a teaser for more information at their presentation later that day; "Realtime Rendering for Feature Film: Rogue One a Case Study.", of which there is no recordings or articles unfortunately...
Has anyone attended the presentation or knows more information who could share what these jedi masters are up to!!???
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I am thinking that it is probably a gpu renderer plugin that feeds from a UE4 scene. So instead of using maya to build a scene and using renderman to render it, they are using UE4 to build a scene, and ADG renderer to render it, with the added benefit that you could capture and visualise the data in camera on set with virtual cinematography. The question is does the ADG rendering occur real time at the film's framerate, or do they have to still progressively render out the photoreal frames after the initial in engine real-time 'pre-vis'?
Is it similar to other gpu renderers like redshift or vray rt, which still take a couple of minutes to progressively render a frame, or is it actually rendering in real time?
Rendered with UE4/ADG renderer;
Rendered conventionally with renderman;
http://www.nvidia.com/object/visual-computing-appliance.html
like this - http://www.upcomingvfxmovies.com/wp-content/uploads/2014/08/PhilTippet_Quote.png
maybe i get more impressed by the raw footage...
A bit old now but you may find that interesting. I can only imagine that it's gotten exponentially better since this.
they are using 14 VCAs... one does cost about 100k...
so the rig they are using is ~1.4 millions
http://www.cgsociety.org/index.php/cgsfeatures/cgsfeaturespecial/using_nvidia_vca_and_chaos_groups_gpu_accelerated_v_ray_rt_for_final_frame
Of course they used the engine for prototyping and camera work but that's old news these days.
When the presentation comes up on the vault, check it out. So cool!