Last year whilst working partime freelance, I'd snared a couple of paid jobs by 'word of mouth' since I don't have an online art showcase for perusal and as too portfolio presentation, either research the wiki or browse this thread highlighting artists who've gained employment via their respective folio of work.
See this in the Forum Home? The sections have descriptions. Your topic belongs in 3D Showcase, instead of in General Discussion. I'll move it for you. Also, you can embed YouTube here, see: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum Thanks for posting!
Man, I was thinking exactly the same when I looked at that WB level. Imagine the fun! This is gaining the attention from everyone, lol. Even the stadium guys are trying to contact him: http://www.sonicstadium.org/blog/2010/08/25/new-2-5d-sonic-project-showcases-mushroom-hill-zone/
Interesting, thanks for the feedback! You may be right, I'll have to check out my game on a few other monitors as well. Here's a little murder-storyboard to showcase the grass I worked 2 days on to get right. It was surprisingly technically challenging, but I'm really happy with how it turned out Thoughts?
I actually like Toby as Spiderman. He showcases the goofy nerdy side of Spiderman, but he still can get convincingly pissed. I also think they chose the perfect actors for Norman and Harry. MJ... maybe not so much, she seemed cancerous and whiny in the second one, but its not too bad.
What's the best way to present 3D environments? There are the typical beauty shots, and individual assets, but what about things like shaders? Do we even bother presenting those and if so, how? Because within UDK, any shader worth presenting doesn't make any sense when zoomed out. And what other stuff should I showcase?
Hey guys, I've decided to create a thread that will showcase hard surface speed sculpts. I plan to work on at least one a week with my current work load, but ultimately the more the better. I plan to grab whatever items look interesting and have a nice level of challenge to them. This will help monitor my progress and as…
Hello, Below is a video showing off my main menu for my upcoming game. The images are all placeholders, just like the terrain. The purpose of the video is to showcase the camera effect. In your opinion, does this kind of camera add any value to a game? [ame] https://www.youtube.com/watch?v=elGODiDu2QY[/ame] Cheers,
Hey! It's been a while since I've done a reel (2012!) but I finally managed to get some work together. This is a showcase of some of the animation work I did on "Hellblade: Senua's Sacrifice". All animation and camera work is keyframed in Maya, rendered in Unreal Engine 4. Hope you like it! https://vimeo.com/237064372
I tell them "do you see in tv commercials, where they showcase a cleaning product, that the flowers go around the screen, or the harry potter magic spells and dragons? I do this, it's like drawing" I will not explain further the difference in video games vs film... If they are familiar with the subject i will further…