What's the best way to present 3D environments? There are the typical beauty shots, and individual assets, but what about things like shaders? Do we even bother presenting those and if so, how? Because within UDK, any shader worth presenting doesn't make any sense when zoomed out.
And what other stuff should I showcase?
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Mostly I just saw cool looking environments as total with some positions or places that the creator think were the best. Sometimes there were also a video from a fly-by (or how it's called) to show some environment in action (waterfalls, plants, light particles, fire, etc).
Basically you just show beauty instead of technical stuff. Hope this helps a bit
Just my two cents. It's a great question either way.
Cheers~