Oh I know, I am so in Love with Zbrush. and getting "past" bad geometry goices in the base model is just amatter of cranking the counts higher, and a bit more sculpting. But man I am loving just the calmness and "Zen" of making things work. I wish I could show you all what i am doing in Zbrush, but NDA and all. Scott
https://twitter.com/RagingSpaniard/status/1126276538586910720 Been meaning to return to polycount for a while, this project is getting pretty big so I thought this was good timing :smile: CT is my favorite game of all time, that's not novel or anything. I think it perfectly achieves everything it sets out to do and I've…
I feel like I'm getting to the point where I have to decide which direction to take in the whole mess of jobs professions and what not in the games industry or do I? To start from the beginning, I'm an 19-year-old guy from Europe and I'm interested in arts psychology science and awesome places. Games have always been my…
So after buying Dark Messiah of Might and Magic which is a fantastic game by the way, I found that I got 3 levels in and it literally locked up my computer with read writes to the hard disk. I even had a radeon x1650 512 card and I could not play the game when 4 enemies came on screen even with lowest quality settings…
Hi guys I have recently created a bedroom interior in UE4 and would appreciate some feedback on how I could improve my lighting. I have attached some images below. I already received some advice on doing a lighting setup similar to this. I have my exterior lights bouncing off editor planes so that they are only…
I am making things for my portfolio and am wondering if PBR is going to completely take over. I'd like to take advantage of Quixel and Substance Designer/Painter as well and know they can get amazing results, but I'm wondering how thoroughly its worth knowing the normal spec/gloss route. I hear gloss isn't even used…
hey there people. so my internship is ending in 2 weeks and they won´t give me an answer if a position here is an option so I´ve been applying for alot of different jobs out there. I have been rejected by them all so basicly I would like is to get some general feedback on my work, maybe I need to restart and apply for…
Hi, I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it…
hello to everybody, i am new here, which means that i am also kinda new at maya, so basically here is my piece it is a feudal japanese kitchen, so reference are a bit hard to come by :\ as people can see that i am playing around with light fog and other stuff, any critics at all would very appreiciated…