http://www.okratas.com/modules.php?op=mo...r=0&thold=0 This was posted over at slashdot and I think it is a pretty worth-while read for most people here. This guy is a lawyer (so I understand...) and explains EULAs and the enforceability of them in pretty easy-to-understand terms.
i know the contest is over but i still wanted to textured it , let me know what yall think origional post http://boards.polycount.net/showflat.php?Cat=0&Number=57920&page=0&vc=1#Post57920
string $currentPanel = `getPanel -withFocus`; int $checkHL = `modelEditor -q -sel $currentPanel`; if ($checkHL == 0){ modelEditor -e -sel 1 $currentPanel; } else{ modelEditor -e -sel 0 $currentPanel; }; drag it to your shelf or assign it to a hotkey
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
Just tossing in my way i guess, I usually start at 1 and not 0 (for poses) so 0 is my default (how i started my rig, i.e. the T pose or pose that works for me.)
Yeah, stamp spacing to 0 and steady brush to 0 fixes the problem. I have NO IDEA why they put those retarded values by default, its pretty much the best way to give an horrible impression of the program.