http://www.okratas.com/modules.php?op=mo...r=0&thold=0
This was posted over at slashdot and I think it is a pretty worth-while read for most people here. This guy is a lawyer (so I understand...) and explains EULAs and the enforceability of them in pretty easy-to-understand terms.
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And the point about knowing what to expect is invalidated if an EULA has unexpected clauses. E.g. the Doom 3 EULA prohibits cheating, which the majority of EULAs don't mention. Some EULAs prohibit resale while most permit this. What gives?
The MMOG bit annoys me the most about this article as MMOGs are a minority and since some of his points don't apply to offline software I'm not sure how valid this would be for those (and it gets even more confusing in different countries...).
Another point in the Steam debate was that you weren't informed about the requirement of a subscription prior to the purchase and that noone can be expected to know that this one game requires an additional service contract since games usually don't do that. I couldn't find a mention of Steam or even the EULA on the HL2 box.
Or just get the neighbour's kid to click the button :P
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Man, KDR...you beat me to my own punchline
MMOGs are a minority
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EULAs are pretty useless in my opinion (especially those for videogames).
Anyway, where it turns screwy is when a company decides to use user-modded-content in their expansion packs; EULA might say they can do so, but morally they'd have to pay the modder, imo.
I don't think I've ever read more than one paragraph of any EULA, ever. So arrest me.
Anyway, where it turns screwy is when a company decides to use user-modded-content in their expansion packs; EULA might say they can do so, but morally they'd have to pay the modder, imo.
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Legally they would have to get the approval of the modder. That is, if the mod used any custom art assets or code that didn't originally come with the game, they would have to make a deal with the creator since the company wouldn't hold the copyright to that material.
I don't think that's ever been a problem, though. Every mod that I'm aware of that has gone retail, the mod makers got a deal and had to make an agreement for their compensation. I'm pretty sure it's almost always a mutual thing.
I think once a court even decided that some extra clause in an EULA was invalid becuase "nobody reads those things anyway". There's a general assumption towards what's in these things (basically repeating copyright law) and anything outside of this general assumption seems to fall under different rules (precedent cases cited by the article also claimed that "people know what's in those EULAs anyway").
So we still haven't got any explaination what kind of stuff they can legally ask from you and under which conditions it's valid in an EULA.
I've heard there once was a dissection of the Windows EULA that found that over 50% of the EULA's provisions violated the law.
So basically an EULA is more an End User Confusion Document (which coincidentally abbreviates to EUCD which is one of the worst pieces of legislation ever passed in the European Union) that doesn't make anything clear since you never know which parts are applicable and which ones are pure bullshit.