See this image to understand: https://prnt.sc/mauzr5 This texture i painted in 3d coat. In maya and 3d coat's viewports the texture shows fine, but in zbrush and arnold renderer it shows like that, like it is smudged... I would really appreciate if you could help me here!
Morning fightfans. I'm using max7 at work, and rendering out textures and normal maps. They appear fine in the preview window, but I have noticed that all the outputs that are saved (with padding etc.) are pure black. Any ideas? Have I toggled a "make black images" output or something?
I am a professional 3D artist specialized in architecture and industrial design. I work with 3d Max and Vray to produce very high quality photo-realistic renders. To view my complete portfolio and contact me, please check my personal website: WWW.NOAMC.COM
Hey guys, I'm new to using 3DS overall, I'm really a Maya guy but from browsing this site a lot I was inspired to learn 3DS. Anyway, so far I'm loving the render to texture feature except I'm having a problem I haven't had before... These terrible alpha edges are ruining this project I spent a goo d day working on. I've…
I have used 3ds max for a long time but have just started learning how to create normal maps. I seem to keep hitting problems and one of those problems is that sometimes the normal maps render inverted so when viewing the applied normal map on the model it appears as if it has had its normals inverted. Any clues to what I…
No matter what settings I seem to have, the render window will not change what it shows. This really blows because I can't see any errors I may have in my maps. I've never had this error before. I am using Max 2014.
I am a professional 3D artist specialized in architecture and industrial design. I work with 3d Max and Vray to produce very high quality photo-realistic renders. To view my complete portfolio and contact me, please check my personal website: www.3dzigzag.com
well im working on some DS stuff and it would be quite nice if someone has an idea how to render passes without actual edge anti aliasing. mainly to ease masking colorkeys and stuff. the max manual didint really help at all - but at least I now know thats actually intended, for whatever reason... well, maybe I'm just too…
Hello! Please look at the picture below, You could see there is one line in the road but it is 3 in the render view! How to fix this?! (I already google searched but I haven't found a solution for this, although I've found a same topic for Blender but because of the different software that I work with, it was not useful)
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…