I've been meaning to join up to this site for a while now. And your thread is a good excuse to do it. I think your characters a really good. They have a really nice style to them. Don't cut Vushni!!!! Risso is a dull character, it looks like your first or second character. But its a good filler! Your poly distribution on…
Hi all! This is my first post.The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames! I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and…
I've already made two posts here, So I think now's as good as ever to make an introduction. I'm an animation student (so I don't know jack about low poly) but I was influenced by video games and wouldn't mind working for a company. I do environments and props. My characters look good from the neck down (my heads suck) and…
Hey everyone, taking a crack at one of Fightpunch's concepts. My goal with this model is to try and fill in the gaps that the concept doesn't show while trying to keep it consistent with the overall design that Fightpunch laid out. Looking to start the low-poly later this week after adding some more secondary details. If…