Hey everyone, taking a crack at one of Fightpunch's concepts. My goal with this model is to try and fill in the gaps that the concept doesn't show while trying to keep it consistent with the overall design that Fightpunch laid out. Looking to start the low-poly later this week after adding some more secondary details.
If anyone has any thoughts on the current progress please let me know. I'd really like some feedback on if everything feels functional and makes sense at this point. Thanks for taking a look!
Here is the concept I am referencing:
Here are my current WIPs
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Head is looking might fine though.
The head is definitely too long. I went back and made a lot of proportion adjustments and touched up some of the pieces that were a little too simplified. Also kept the power plug from being held up by black magic.
I'm calling it complete with this piece. I've had the creeping realization that it's really tough to see this piece in a game anywhere. It has been a fun hard surface practice and I've decided to leave it at that in lieu of working on a more game-applicable piece!
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