I noticed that when adding new materials (like brick, for ex) after adding an AO channel, they will no longer import their proper, specific AO maps... they are just blank gray overlays. In 1.8 as I recall, all of the megascan materials had their own unique AO maps that would multiply on top of your base AO. This also…
Hi everyone, I'm having trouble to get rid of some shadowing issue that comes in the middle of the mesh and I dont know why . Now without lightmap This is the UV lightmap ( don't mind the very weird Islands disposition, I moved them far away from the part that was causing me trouble in order to try fixing it) So, as you…
Hi gentlemen and my wonderful ladies. I would love to be helped with a question! You see i have a fractal design r2 and would love to go for a smaller chassi. The reason is because i do not want to sell my stationary and get a laptop. Rather just go smaller and take it with me. I currently have P9x79 Gtx770 I7 3930k 16 gb…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Hey everyone, I just recently picked up the student version of Max, and I decided to do a project to get me started with it. I have to say I like Max so much more than Blender. Ok, it's going to be a simple environment piece, a Next-Gen church gateway. It's very simple so I thought It would make a good project for someone…
Hi there, we've been having this problem for a while and have no idea as to why this is happening. For our level there are certain sections that feature grass, but whenever we try and paint the grass that was made from 'SpeedTree' everytime we bake there are deep black shadows running constantly through out it, even in a…
We are looking for two Zbrush artists with fulltime availability. Artists must have these skills: professional level in Zbrush sculpting Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) familiarity with optimizing/Exporting STLs from Zbrush proficiency producing water-tight models with…
Well done to these amazing students. Hopefully, they'll get some final prizes too. :) Rookie Of The Year – Game Development: Will Murray / Crypt https://www.therookies.co/contests/121/finalists Rookie Of The Year – 2D Animation: Lyn Wang https://www.therookies.co/contests/118/finalists Film of the Year: 2D Animation: Dirty…
Ok guys!!! So I just completely finished my window asset, and I was hoping I could get your opinion on it before I texture the rest. All textures currently at 2048 (I'll probably downscale to 1024 when I import things into UE4), current tri count is 1428. All texturing was done inside dDo and I plan on cleaning the texture…