Hi everyone, I'm having trouble to get rid of some shadowing issue that comes in the middle of the mesh and I dont know why .
Now without lightmap
This is the UV lightmap ( don't mind the very weird Islands disposition, I moved them far away from the part that was causing me trouble in order to try fixing it)
So, as you can see on the UV everything is far away from the problematic island, and yet I have those undesired shadows. I set the resolution of the lightmap to 32 then 64 up to 128 and the higher the resolution the more " visible " it becomes. The lightmap coordinate index is set on the correct UV also.
I'm loosing my sanity here, give this poor soul some help please.:poly122:
Replies
Second, try to scale your complex UV's a little bit, that should solve the problem. The part that you have highlighted with red, it has vertexes very close one to one, scale it a little bit.
More info here:
https://udn.epicgames.com/Three/LightMapUnwrapping.html
You say the shadows become more visible with higher lightmap resolutions? Could you post a picture of what it looks like with a 1024 map?
as for the UV beeing too close to the border, I read somewhere that UDK would automaticaly pad them away.
Anyway The probleme was indee due to the fact that the vertex were too close to each other like wozner said, I thought that as long as it would has a rectangular shape the inside would behave perfectly, I was utterly wrong and I learned it today.
Thanks guys once again for the great help :P