I recently got an art test and they want the finished product to be submitted in a Maya scene with all of the shaders set up. The problem is that I want to use a material that can blend between the normal tiling texture and a burnt texture. I would also like the texture to reference two different UV sets since both…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Hi When i try to export textures no textures get exported. Before it worked but now suddenly it don´t work. This is the second project that it dont work on. Have tried changing to different paths and different file formats. Only the OBJ file gets exportet, no textures at all. No error message.
Hi, I don't understand why some of my textures have the transparency slider dulled out, and why they are making my textures transparent. The two textures that actually have alphas are working fine, but two of the normal ones have random transparency happening. Can anyone help me with this?
Hi, I've been modeling for about 2 years now and am familiar with producing game assets and render models. But I'm very weak at texturing. I've mostly created procedural textures using Substance Designer but it doesn't work quite well for low-poly nonuniform meshes. I've seen other people make beautiful hand-painted…
Hello Polycountlers, i am not even sure if i am on the right board to seek help, but i will post this anyways. I have recently made a uv map for one of my models (i am still kinda new to UV mapping) But there is something wrong with it. I baked the texture with ambient occlusion (more like a test, i would make a serious…
Hello, I am in need of a texturer to complete a few models that I have finished. The models are a little less than 2000 polys. I will need very detailed textures. Like I said in the topic, this is a paid job. If you are interested, please send me an email at neb0005@unt.edu and also attach any work that shows your…
What's the compression set to for that texture? TC_Default? Could you possibly show us an example of the texture your using? As long as your using a 32 bit texture it's going to be transparent in the texture preview. You can toggle the Alpha channel on and off at the top of the window with the black and white circle. Have…