Hello Polycountlers, i am not even sure if i am on the right board to seek help, but i will post this anyways.
I have recently made a uv map for one of my models (i am still kinda new to UV mapping) But there is something wrong with it. I baked the texture with ambient occlusion (more like a test, i would make a serious texture later)
and this is the result.
i am pretty sure that you can see it.
This is the (Test)Texture.
I do think this is a common issue since i got this on other models too.
Replies
Try using a grey background for your texture instead of black to verify it.
Also, please post your uvw unwrap and a wire of your model, it's always helpful.