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Texture issue?

Hello Polycountlers, i am not even sure if i am on the right board to seek help, but i will post this anyways.

I have recently made a uv map for one of my models (i am still kinda new to UV mapping) But there is something wrong with it. I baked the texture with ambient occlusion (more like a test, i would make a serious texture later)

and this is the result.
kwxih2jc.png
i am pretty sure that you can see it.

This is the (Test)Texture.

ei2ehq6o.png

I do think this is a common issue since i got this on other models too.

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