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Help with texturing

Hi, I've been modeling for about 2 years now and am familiar with producing game assets and render models. But I'm very weak at texturing. I've mostly created procedural textures using Substance Designer but it doesn't work quite well for low-poly nonuniform meshes. I've seen other people make beautiful hand-painted textures and I wish to do the same. I use Photoshop for basic editing but I'm not strong with painting in it. Can someone guide me how I should go about this? Thank you.

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