Thank you pretty much answer's what I had in mind so looking forward to updates :+1: Edit: Couple of links that might be useful, they're hi-res pics of commemorative tributes too WW2 soldiers that served with them. https://www.gunsandammo.com/editorial/auto-ordnance-thompson-m1/363440…
At the moment im switching between level 1 and 3. blocking in a piece of muscle in level 1, then going to level 3 and detailing it a little, then back down to level 1 for another section... Probably not the best way to go about this. I'l try do a pass over of everything in level 1 before i go up to 3 now.
Does anyone know of a method to import 2:1, 3:1, etc. scaled textures into UDK? i.e. 1024x512 or 256x1024. I've imported a 64x1024 yet the 'rest' of the texture becomes filled with white making it a 1:1 1024 texture. Or, if not UDK, what engines out there do support textures with various ratios? Really hoping to push my…
Hello everyone, My name is Garloiu Ionut and I am the Ceo of Interactive Creative, a new independent company located in Bucharest, Romania. We are a small company made out of 11 people who develop games for Pc, Ps4 and Xbox One. We are currently working on a medium based independent game, a survival horror game based on…
Hello everyone, My name is Garloiu Ionut and I am the Ceo of Interactive Creative, a new independent company located in Bucharest, Romania. We are a small company made out of 11 people who develop games for Pc, Ps4 and Xbox One. We are currently working on a medium based independent game, a survival horror game based on…
here goes my list, and i'm sure that i forgot some: HomeFront Portal 2 Portal Half life 2 splinter cell 3 splinter cell 2 splinter cell 1 obscure obscure 2 resident evil 3 silent hill 1 silent hill 2 silent hill 3 silent hill 4 silent hill 5 dino crisis 2 gta 3 gta : sand andrias devil may cry 4 the misadvertures of tron…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,
Thankyou again for the replys guys. So i understand now that a uv island is like a seperate model...so the lid = 1 uv island which means it should just have 1 smoothing group. The base of the trash can = 1 island so that again = 1 smoothing group and so on. I think i am starting to understand?
Just some info I forgot to add - When you sample a normal map in the material with the Normal sampler type (the drop down list in the texture sampler node) that texture will automatically be in the -1 to 1 range. If you store your normalmaps in a different format you'd need to sample in that particular format and then…
Eggs are about 12 for 2.99 If I remember correctly.. i haven't bought eggs in a while though... but 1 egg is about $0.28 USD *** Update *** They just went on sale at Ralph's... $0.99 for 1 dozen eggs. New exchange rate is 1 egg --> $0.08 USD -- to buy 1 magician you need 150 eggs. *** Damn son