Hello everyone! I want to participate the Dota 2 short film contest 2016 however, I am not a 3D artist/animator; I specialized in 2D artist. I have created the rough draft of storyboard for this video and I am not sure if it is suitable to upload on this thread/post. I can be contacted easily with my steam account or my…
Currently I am not sure, I am actually making this for the Hum3D Car Render Challenge and once I am done with the Batmobile I'm going to work on the environment (most likely the Batcave). If I have time I will consider making the high poly version. I'm mostly trying to add this into my portfolio xD…
http://eriksphotogrammetery.blogspot.co.nz/2016/11/everything-that-goes-up-must-come-down.html In that post I go into detail on how I am going to be building a dynamic fixed position rig where the camera and lights rotate around the subject, Still working on the main rig, but hopefully I can get started on the construction…
Hello, All I've recently had a couple of characters set free from their NDA's and they're ready to show off a bit of their in-game animations. This is from the upcoming Torchlight: Frontiers, working with Art Bully Productions. All models and rigs provided by Art Bully, all work completed in Autodesk Maya 2016/2018. Enjoy…
When modeling a low poly model that may or may not be used in a game is it required to match the boolean vertices up with the ones around the boolean or not? My personal example is only for something going into my portfolio. I am also using the difference boolean in Maya 2016. Also would this be considered "fixed" or not?…
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
This is my second attempt ever doing hand painted textures. I drew up the concept myself but I did take a lot of inspiration from World of Warcraft. This particular project took me about a week to complete and I used Maya 2016 and Photoshop to do it. I'm a student at Full Sail University and am just learning how to do this…
I uploaded a model to mixamo, downloaded it and put it in 3dsmax 2016 and the character is skinned but for some reason the viewport it not updating, the viewport only updates the rotation of the bone when I do another action, like clicking off of it and then clicking the model again, then I will see the change.. I looked…
I have a full character scene and I want to add fur to my vest. How do I start with Xgen ? Right now I have my own folders, and I haven't set any projects. Could you please tell me the process of how to start this because right now it's not letting me create a description. I've heard that you have to archive your mesh but…