Hello, All
I've recently had a couple of characters set free from their NDA's and they're ready to show off a bit of their in-game animations. This is from the upcoming Torchlight: Frontiers, working with Art Bully Productions. All models and rigs provided by Art Bully, all work completed in Autodesk Maya 2016/2018. Enjoy and please feel free to leave some feedback, it's how we all get better!
Replies
zombie death - I think this is probably your weakest piece, character feels oddly specifically restrained in his movement. I guess maybe you were trying to make him stiff because he's a zombie, but I'd probably just remove it frankly.
zombie spawn - I like the idea of the belly being stuck underground and he has to struggle to pull it out, but it I feel like that part could use a bit more work to make it feel like he's really struggling to get out of the ground. Also It feels like maybe you had fairly limited control over the belly
Anyway, I hope that helps! Thanks for posting!