Thanks a bunch @wonkza @jpr @Tetranome @Ashervisalis @undin ! Playing with lighting and the FOV: Here's the tree modeling process explained, I'm doing a more comprehensive writeup for 80.lv which will be out soon! I started by building a branch in Maya with Paint Effects, then bringing it over to Zbrush and adding needles…
FBX Bundle 1.5.0 is out! new website & download http://renderhjs.net/fbxbundle/ Changes * New modifiers system: Any of these active export modifiers are applied upon export * New platform system: Unity, Unreal, Collada, glTF * glTF support (requires official glTF addon) * New pivot mode: Empty plain axis object. * Include…
You should be able to use Maya's Transfer Attributes tool (Mesh > Transfer Attributes) to transfer vertex positions.Y ou can adjust your shape in real time to view/change the results afterward. Transfer Attributes should not squish your verts around as you move your shape except in instances where you are trying to move…
I prefer to bake the AO on my high rez, then transfer after (put it in the colour channel and transfer that). It just seems easier to me to break it into 2 steps, to help fix errors on each step iondividually than trying to get it right all in one go. "Is this seam from the raycasting of the transfer, or a wrong AO…
The Following Screenshots are from the Resident Evil 2 Remake Model viewer. On the left is the base Claire (Military) model and on the right is my Jill model after replacing the appropriate files. I'll be the first to admit that Jill's default face leaves something to be desired in these model viewer poses, BUT she looks…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
Hello! We’re TeamSweepy , and we’re working on a pixel-art hack n’ slash Steampunk RPG called Greywater. We just released our public alpha into the wild for feedback, and we are looking to expand our team so that we can dive into the creation of the core content of the game. Check out these Alpha Screenshots! or this…
Hi everyone, I was creating a background image for an assignment at work, and a friend of mine showed me a very cool tool in photoshop cs3 for stitching panoramic images. Anyway, although its designed for panoramas, being that Im into creating characters I decided to try this tool to create a face texture and ended up with…
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In Blender it's enough to just check in the merge checkbox in the mirror modifier and shift U or V in modifier "data" drop down. I mean if you are ok with same texture on other half. Pretty quick IMO . if you need to give the mirrored half some select-able attribute just create yourthing_R and yourthing_L vertex groups and…