JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC costume).https://www.nexusmods.com/residentevil22019/mods/428
To be clear I do not own the rights to this character or have any professional affiliation with Capcom or the Resident Evil franchise (I would like to be though haha!). This project was done because I love Resident Evil, the games (especially RE4 and the Gamecube remaster of RE1) shaped my childhood in a huge way and I really wanted to give back to the RE and survival horror community. Assets created by me are Jill's body, clothing, face, radio, holster, Samurai Edge Pistol (not shown in the mod), beret and hair. Her rig, animations, eyes, eyelashes, eyebrows and mouth are from the base game's Claire model and were not made by me. All other props, weapons, and environmental assets shown in the upcoming screenshots are also from the base game and were created by Capcom and their art teams.
I wont break down the entire mod process. Other's have explained it better so I will just post links to the free to use mod tools and tutorials showing how the import/export process works. What I will show is the character pipeline I had to follow in order to turn my fanart piece into a playable character!
So without further ado, lets get started!
Enter the survival horror that is Resident Evil modding!
This final image is Jill being presented in Marmoset Toolbag 3 - Eyes, eyelashes, eyebrows and mouth are all from RE2's Claire model, all other assets in the scene were created by me.
original post below
I'm starting on my next portfolio piece and it's gonna be Jill Valentine! I've been in love with the Resident Evil 2 remake and I'm itching to make a model of my favorite RE character with the hope of meeting that REmake quality bar.
I'll be posting breakdowns and progress screenshots over the next few days!
I still need to do an optimization pass on her topology. Some of her flyaway hair cards are way too dense. Otherwise though I'm pretty happy with her wireframe.
I'll be working on her upper body and clothing next!