I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Mistry's Texture Workflow w/Video Hey guys, this is a 45min presentation that i did in class a few weeks ago. I talk about my Texture workflow, tools, process and stuff like that. I'm sure everyone who watches it will learn or find something new and cool. I also talk about enhancing renders specifically my WW2 set…
Hey guys, I'm in dire need of advice on how to approach detailing and texturing of my character. I would like to know where should I separate parts of the body to bring out the most polygon definition and details for each part? I chose to use polypainting in Zbrush for skin texture, so it's clear that I would want as much…
How do you guys go around texturing large game models like space ships etc? I mean, I can use a larger texture size(4096x4096) to hold the details but the performance cost and time taken for that process, i feel is not worth the trouble. After some research i came across a few posts here on polycount, about how large game…
Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
I recently got an art test and they want the finished product to be submitted in a Maya scene with all of the shaders set up. The problem is that I want to use a material that can blend between the normal tiling texture and a burnt texture. I would also like the texture to reference two different UV sets since both…
[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…