3d Artist (modeling, texturing, sculpting) and partly 2d Artist am loaded for now with gigs but posting in case 1-2 month from now anyone might be looking for 3d artist etc You can view my artstation here https://www.artstation.com/roninfang Been busy anyways latest artworkgot busy with freelance work and suchso been a…
Hey fellow members, I searched a bit and found only something similar to my questions but forgive me if repeat something already said... I always wondered about the process from highpoly to lowpoly assets(same applies to characters ofc aswell). Lets say I want to build a column with some brick standing out and beaten up…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
This is the model that i have atm (but updated it also so it has aso skin type iof sculpting on to it now. https://isuther.artstation.com/projects/DWdB0 The quality fo render that i am after is something like this: https://www.artstation.com/artwork/lakRG or as you see in this Blizzard cinematic…
Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
Here is my first study of a male head. I would appreciate feedback on the overall proportions and
anatomy, such as the bony landmarks of the skull, muscles, and placement of
facial features. Any advice or tips you are willing to share would be helpful. Thanks!
Maybe this might show more steps... https://www.youtube.com/watch?v=RYa8khHlbhY You have to block out the large shapes first. Try to make it modular. For the edges it depends. This I would do last once you have the main pieces that you are going to break up. Once you have your modular parts bring into your sculpting…
Is that one single/solid shape at the moment? I find hard surface sculpts easier to work with when you break things into individual pieces. For example you could work on just the main shape (the big piece seen in the bottom left), and then once you have that trimmed and polished a bit just use some form of thickness…
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
Forgive my ignorance on this issue; I'm still learning and would like some guidance. My current toolset is Blender, Mudbox and Photoshop. I need feedback on this plan: 1. Model in Mudbox up to a high level like 3 or so 2. Export to Blender and retopologize in Blender 3. After retopologizing, rig the character and adjust…