THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello! Nice to meet you, I am currently launching on my own a NFT project in order to support the climate change. I will give 80% of the benefits of this NFT project to a charity and help save the planet. Currently this project is still in alpha phase where I am drafting everything. For the record, I don't have any…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
We're looking for a freelance 3D animator to animate characters to be used in Unity for an upcoming action game. The planned characters in the game that need to be animated are a combination of creature and humanoid characters. Ideally, you should be familiar with action games. We're looking to animate about 2-4 characters…
We are now hiring Glasgow based low polygon 3D artists for an upcoming MMORPG in the areas of: environments (terrain, organic objects, buildings, interiors) character animation Must have an impressive track record and portfolio of fantasy/medieval style 3D art Played a major art role in a released fantasy or medieval style…
Hi, my name is Will and I am an aspiring Concept Artist who also uses 3D. I will showcase my 3D Game Art and 3D Models in this thread.My 2D Concept Art showcase is in another thread: <a href="https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches" title="Link:…
I have both Topogun and 3D Coat, but mainly use Topogun for retopology and 3D Coat for UV unwrapping. In my opinion Topogun was a bit more intuitive and easier to use on the retopology side, and the result of the retopo was a bit closer to the reference mesh compared to 3D coat. I ended up adjusting a retopo'd mesh on…
Is this really a comparison? 3ds max costs 3.6k USD, whilst Blender is free. Moving to 3ds max will not make let you create better items than Blender would - that's all down to your skill and experience. In fact if you're used to Blender moving to 3ds max is going to be painful, as is the case when transitioning to any new…
Hello! I have been using 3d Ripper DX to capture some directx drawcalls then importing in to 3DS Max. When I import and scale, all is good. Textures are where they should be. See the following image: The only thing I have done is imported and rescaled at this point. I have not touched anything that has to do with textures…