Hi all, I am wondering if anyone can shed some light ( no pun intended ) on why I am getting these strange white lines in my scene. The enclosed images show a pretty high bake with what I am talking about. The mesh density is pretty high so I know its not that. There are no overlapping UV's so its not that. I am little…
Hello, I am looking for an artist to help with taking an existing architectural model and creating PBR materials in Unity, along with lighting it. Please send me a link to your portfolio and your rate. The job is immediate. Thank you
The face texture set of my character get's dark when I rotate the view. I already restarted Substance Painter. Here a short screen recording showing it: https://imgur.com/a/hwcP9rz
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
Hi guys. I've been painting for a while, but I observe that my ability to make correct lighting and sensation of volume it's not as good as I'd like. So I started to make some small paintings of ridiculous simple things and characters to see if I could figure out how to get better on these fundaments. I'm posting some…
Anybody know of a good uv packer/unwrapper for light mapping in maya? Haven't really found anything free or licensed online except for this nebula2 toolkit which doesn't really do anything we can't script in maya for free.
Hi all I work for Techland as a senior character texture artist. Just want to show You what I did for Dying Light. Have a nice day My art station webite https://www.artstation.com/artist/brometheus
Hey there people of the polygon-counting persuasion! With the release of First Light I thought you might enjoy some art-dumpery! (edit: I also added some of my work from Second Son to the appropriate thread - http://www.polycount.com/forum/showthread.php?p=2133471#post2133471 sorry for the overdue thread revival, but I…
Hello Fiends,i would like to ask you a question.I know it could sound silly but i was just wondering Is Sandbox works the same way with light maps(second uv Chanel as Udk)? Thank you for your respond.
Hey. I was playing around with max and came up with this method for faking volumetric light. It uses a mix of gradient and falloff for opacity map and a flat self-illumination color, applied to a geosphere. I just took a raw render of the result, this is exactly what it would look like in-game. It has limitations such as…