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Experimental Volumetric Light

polycounter lvl 10
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Cactus on Fire polycounter lvl 10
Hey. I was playing around with max and came up with this method for faking volumetric light. It uses a mix of gradient and falloff for opacity map and a flat self-illumination color, applied to a geosphere. I just took a raw render of the result, this is exactly what it would look like in-game.

It has limitations such as the sphere cutting off when its near an object, and giving bad results if you stretch the sphere in one direction, but you can work around it by applying the elongated sphere a normalmap of a straight sphere. But overall, I think it gives a decent result.

Just wanted to share it, comments and suggestions are welcome.

BkSdsiA.gif

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