Hello, Been working on this girl on and off for awhile now and figured it was about time to start showing it and get some feedback. This is her current Hi-Poly state. I wanted to go for a urban street fighter, in the end I want to give her a big ol' Stinger missle type of weapon. I was thinking I might add in some knee…
Hey guys. This is the culmination of a few days of work. I've never done a stylized sort of art piece, and I really dig the Warhammer art style so I tackled this catapult. As you can see it isn't done yet. There's some obvious clipping and one visible seam. And for some reason Marmoset also rendered the back wheel all…
Нhmm, not bad) Have you considered correcting the hairline? Hair does not really grow around the face quite like that, i am afraid. For example: https://www.menshairstylestoday.com/wp-content/uploads/2016/04/Haircuts-For-Receding-Hairline.jpg I know it is a pain to make mesh hair, but it is worth correcting, so they won't…
Hello there! Looking nice! I wonder if her shoulders/chest area is too wide on X-axis (compared to concept)? In the same vein, the boots seem a bit too small. Maybe it can benefit from exaggerating the contrast between her narrow silhouette and big boots? Looking forward to following your progress :+1:
I'm wondering how well Copy would work as a solution for a giant shared reference/inspiration folder between polycounters? I'm thinking since it splits the files up, if we have 40 people on a shared reference folder that's 40 gigs big, that's only really using 1gb of space for everyone to have access to it. I'm just trying…
Hello!I've started to work on a game for mobile and I've just created the main character.Thanks to Fabi_G and vincentbruneau for some tips,and thanks Eric Chadwick for helping me with animation. Here is high poly: low poly: wires: rig controllers: some animations: sketchfab :…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
hi polycounters! I made my original character in 3D! (used 3dsmax, V-ray, ZBrush, Mari, Marvelous Designer) I've designed this girl when i was in highschool.(10years in the past..?) and wanted to make her move in 3d. but ya... need a lot of work around rigging. I'm not good at that...…
Thanks! ...I'm still new, but even then i feel like an idiot for not realizing you can use "Soft Edges" on individual edges. That said, I've spent a few hours straightening things out and moving along. I like the general shape of the craft, so now I'm going to go into some polygonal detail; here the wings are "taken apart"…