Hello,
Been working on this girl on and off for awhile now and figured it was about time to start showing it and get some feedback.
This is her current Hi-Poly state. I wanted to go for a urban street fighter, in the end I want to give her a big ol' Stinger missle type of weapon.
I was thinking I might add in some knee pads, and a large satchel around her waist that could hold some rockets. Some personalized elements on the jacket would be nice too, maybe some patches and what not.
Although it wasn't intentional she reminds me alot of some of the old GI Joe toys I used to have when I was growing up.
Anyways, any comments or crits are always appreciated.
-wurzbach
Replies
The mouthcloth looks very tight and uncomfortably stretchy though, like it's sealed in plastic or something. Perhaps some nice folds where the trousers go in the pants, now it just stops as if the trousers are just too short.
reminds me of a female brawler from something like streets of rage. keep it up!
The only crit i have thats not mentioned above is the ear seems sorta long and also flat compared to alot of your other sculpting i see there.
Great Stuff!
I roughed in some kneepads. I like the way the bands go around her legs, but I think the pads are a bit too big for my liking. So I'll need to tweak them a little.
I gave her some longer pants too, but they didn't work to well once the kneepads were added, so I tucked what she had into her boots. Now I gotta tie her shoes though
StJoris: Thanks! I see what you mean about the mask. I widened some of the ares out a bit, but I was going for something close fitting, similar to Magatsu from Blade of the Immortal or GIJoe's Stormshadow
bounchfx: Yeah those pants are a little tight. I messed around with the knee area some. Mainly to add in the kneepads, but I think I'll widen the pants slightly
Cheshire: Good call on the ear, it is real flat. I made a few changes that should round it out a bit and make it less tall. Hmmm as for the hair, I'll post up some quick images about how I tackled that problem.
-wurzbach
I would watch the upper area of the eye socket -- it looks overly fleshy. Needs just a little more eyelid + hint at the bone structure of the brow ridge
The straps on the knee pads seem like they sink into her pants as if the pants were made out of clay. It's especially noticable at the front where the buckles are, and the fabric follows the contours. Same goes for the elbow pads, I think.
Great work, though
Thanks guys!
Sherrel: Hello, I'm actually not a canadian I'm american, I just happen to have been working in Edmonton the past 3 years. Don't hold it against me though, Canada is awesome.
Made a few fixes, all are pretty minor. Fixed up some of the knee problems that East brought up, but now I'm not to thrilled about some of the wrinkles in the front of her pants, so I'll have to look into that. Messed around with her ass a bit, it looks a bit less tense, and I moved the pockets some, lemmie know what you think.
I worked on her eye sockets some adding definition from the nose to eyebrows and to her eyelids. Made some tweaks to the fullness of her hair too, although they're pretty subtle so I might need to exaggerate that.
I'm going start working on a weapon for her next. Although I'm sure I'll be tweaking this and that on her too.
And thats cool I got a friend that works in edmonton for Bioware Corp.
it feels tightly squeezed, relax it, make it more "pillowy", spank it twice on both sides and good to go
Thanks chip and shotgun, yeah I seem to be working on her ass a lot, made some more tweaks to that area.
Reworked her ass, I hope it's more spankable. Went in search of some new reference, I lowered it down some and added in some wrinkles so it won't look super tight.
I also started work on her weapon. I went with an RPG-7, they're pretty recognizable. I think I might change the dimensions some, there's a few elements in it that look kinda boring. Found a bunch of reference for these, but still looking for some with good resolution, if anyone knows a good weapon site, I'd love to see it.
As always comments or crits are always welcome
sherrell: Yeah thats where I'm working too, Mass Effect ftw
In general, a woman's waist, defined by the start of the recurve of the torso as it widens across the pelvic girdle, begins higher than a man's, not far below the ribcage. Lots of variation in this for sure, but true in general. Your current model is on the left. In the other two, I raised the apparent waistline a bit, which adds some vertical volume to the gluteus area as well as bringing a more "classic" shape. You can leave the belt-line at the waist (middle pic) or drop it to "low-rider" position (right).
This affects the model front & back, of course, so it may not be a way you want to go, just something to consider.
The midi-cut bomber jacket is really cool btw, best feature on the whole model imo.