As I wrote I already saw and read almost everything about GGXrd but thanks for the GDC conference official PDF link! (I missed that and I had just some low quality screens) I'd rather think that it must be possible somehow both in Maya and Max even if maybe it will require some coding. I'd like to go for real-time…
Have you test the shapes separately? duplicate your neutral head shape and all the blend shapes and try them one by one to see, if there's some vertex issues. or maybe some maya's bug. You can also delete history for all the meshes and blendshape them again. As a last resort, what i've done with these kind of anomalies,…
Hey Guys, I have a simple question: I created a Head in Zbrush and textured it in Maya (Displacement and all taht stuff). Now when I export my Model from Maya as an OBJ and modify my Model in Zbrush (Make my Model Smile for example) and import it back to Maya AND then apply my Skin Shader (with all the displacements), is…
Hi! Mudbox is currently driving me up the wall and I was wondering if you knowledgeable people might have any answers :) I've been working on a low poly model in Maya that I'm now trying to take into Mudbox to texture up more and then make a bump map and spec map before going on to rig it back in Maya. Trouble is it looks…
Hi all! I am posting with anothing Maya issue. Hoping someone will be kinda enough to share their expertise XD. Anyway as I have mentioned in a previous post I am new to Maya, and I wish to know how to import a JPEG or PSD image into Maya as a file to use as an environmental image. I have been told the best way is to make…
So I took a model into Zbrush subdivided, painted on it, and exported a very simple texture map. I took the model in Maya and rendered it many times without any problems. When I took the model into the game engine I noticed very dark seams on my model where I cut the UVs. I went back into Maya an realized when I tried to…
Hello guys, Im new in game art major and I need to model a stone house using Maya 2016, is there any recommended way or technique for stone modelling inside Maya? Thank you,
Mimics 3DStudio inset Message me / post here if you find any bugs. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/maya-inset-tool -Robot
Hello! I am trying to move the position of a skydome with an HDRI inside of Maya. I am aware that you can only rotate it when viewing in arnold. I was wondering if anyone knew of a work around this?
I'm looking for a shader that I can use in Maya so it will display multiple Maps assign them to different UV sets in the view port. any idea where i can find this or how to recreate it within Maya?